Comic illustration of the colony dropship with colonists beside its landing foot
PC · Single-player · In development

Red Sol

A deep colony simulator
on an alien world.

Manage resources, production, research and defence. Build the systems that keep your colony growing.

Play the development build
Windows PC · Free in-development build
SCROLL TO EXPLORE ↓
Ferric Canyon / Cinematic artwork
GenreColony simulation
WorldAlien planet
PlaySingle-player
A game by Forged Flow ↗
01 / The colony

You build the systems.
Your colony grows.

The game has two parts. You manage resources, production, research and defence. The District Planner grows the colony, generates colonists that crew your buildings, assists production and generates credits for you to use.

01

Establish.

Place power, water and life support. Gather resources and connect the buildings your colony needs.

02

Expand.

Zone districts and let the planner build to demand. Research unlocks what both of you can build.

03

Defend.

Place defence vehicles and buildings to cover the colony. Defence is yours to manage.

02 / The alien world

A different horizon.

Ten biomes, each with its own terrain and plant life. Choose a landscape to explore its native flora.

Illustrated Ferric Canyon with Bristlecap and Barrel Fungus
Biome atlas / Comic illustration

Ferric Canyon

Bristlecap · Barrel Fungus

01 / 10
03 / The machines

Meet the working fleet.

Explore the dropship and the machines that help establish your colony.

Illustrated industrial dropship with two adult colonists beside a landing foot for scale
Arrival / Transport

The dropship.

Your arrival on the planet begins here. The dropship brings the colony’s starting cargo and equipment to the surface.

Explore the encyclopedia
Cinematic illustration · Not a gameplay capture
04 / The buildings

Give the colony
room to grow.

Homes for your colonists. Storage for your supplies. Defences for the perimeter. Explore three of the buildings that support your colony.

Comic illustration of colonists beside a Basic Habitat, Warehouse and Sunlance Laser on a canyon plateau, showing their scale
Colony structures / Comic illustration
Select a building to explore
01HousingBasic Habitat

Basic shelter with 4 beds and tier 1 comfort for the Struggling wealth band. Housing capacity limits how far your population can grow.

PurposeHousing & comfort
02LogisticsWarehouse

Stores solid goods for the colony. Deep storage buffers your economy, steadying prices through gluts and shortages.

StoresSolid resources
03DefenceSunlance Laser

A twin-barrel laser that burns through heavy armour. It draws a lot of power and hits one target at a time. It can stop a Dolerite, but a swarm can overwhelm it.

StrengthHeavy armour penetration
More in the encyclopedia
05 / The threats

Know what’s coming.

Rolling crystal swarms, airborne shards and armoured attackers. Different threats need different defences.

Comic illustration of Volvite crystal spheres, a floating Fulgurite, a towering Dolerite and a low Fossorite digging through rock
Mineral threats / Comic illustration
01 / Ground swarmVolvite game reference

Volvite

A knee-high crystal ball that rolls at its target and stabs with crystal spears. One is weak. A pack is dangerous.

Danger in numbers
02 / Aerial attackerFulgurite game reference

Fulgurite

A floating crystal cluster that launches shards at buildings and drones. Some strikes call lightning and start fires.

Shards & lightning
03 / Armoured titanDolerite game reference

Dolerite

A rock-bodied titan with claws for tearing structures. Small-arms fire mostly ricochets. It cannot reach airborne units.

Heavy ground assault
04 / Burrowing attackerFossorite game reference

Fossorite

A four-legged digger that burrows when damaged, then erupts inside the colony. Only explosives can reach it underground.

Defend inside the perimeter
06 / Mobile defence

Hold the high ground.

Fast gunships, heavy ordnance and a versatile combat frame. Take the fight across the Oxide Highlands.

Two Hornet gunships and a Condor bomber fly above a Hunchback combat robot aiming its cannon across the Oxide Highlands
Oxide Highlands / Defence fleet / Comic illustration
01 / Fast response

Hornet Gunship

A nimble combat drone with a swivelling chin autocannon and two rocket pods. It strafes while firing and can chase down a Fulgurite.

Speed & pursuit
02 / Heavy ordnance

Condor Bomber

A heavy drone built for bombing runs. Banking passes spread four bombs across the target, with the biggest creatures first in its sights.

Bombing runs
03 / Ground assault

Hunchback

A reinforced combat robot with an armour-piercing cannon. Its torso aims on the move, while sprinting and jump jets help it respond across the colony.

Armour-piercing fire
The opening comic / 3 min 12 sec

Through the wormhole.

A routine flight becomes a fight to survive. Follow the crew of Red Sol through the wormhole in a voiced comic with music and sound effects.

Sound credits

Music: Horror music #7 by ZHRØ, CC BY 4.0. Edited to the film length and mixed with dialogue and effects.

Wormhole effects: slowtremblewormhole by doug914 and Exiting the Wormhole by trapelus. Edited, looped and mixed for the film.

Red Sol / In development

Start your colony.

Try the free Windows development build.
The game is still being built and refined.

Alternate download on itch.io ↗
Red Sol / Stay in touch

Get updates.

Occasional notes when there is something to play or watch.

Forged Flow. Red Sol only.

Red Sol / Through the Wormhole

English captions and fullscreen are available in the player. Open video directly ↗

Open original view ↗